Why is zyra delayed




















Flash Flash is the best Summoner Spell around. Not only is it the most popular Summoner Spell, but it also provides Zyra and every other champion a variety of options when it comes to basic gameplay. Flash can be used to engage, escape, to finish players off and to help allies. I would recommend taking Flash whenever you play Zyra period. Ignite Ignite is a must-have Summoner Spell on any Support in the current meta. As every game relies heavily on the early game, and as Zyra is an AP Support, taking Ignite is a fantastic Summoner Spell that will help you win lane and dominate the enemy.

I recommend taking Ignite in every matchup regardless of the situation. The reasoning behind this is that if you don't take Ignite and the enemy does, you lose all lane priority. The reason for this is that it reduces my kill pressure in the lane. Ignite offers her so much, while Exhaust is just a spell that reduces one enemy target. I may also take it into matchups where I have little to no kill threat. I would never take Exhaust into champions like Soraka or Janna though as Ignite offers you a lot of healing reduction.

There are a lot of different Rune choices on Zyra. I will break down the two most popular pages for her. While these are the most popular, you may find yourself branching out or taking different secondary Runes on Zyra.

She is so flexible and can take a lot of different Rune setups. I myself like to experiment a lot with different setups. To clarify, these are the most popular Rune choices. However, the flexibility that Zyra has to offer makes her incredibly strong. Test out different Rune setups to see what you like. Rune page 1. Similarly to Zyra 's Runes, her build is very versatile, and players like to build many different things on her.

Over the years, I have experimented with a lot of unique and weird builds on Zyra. I will recommend a bunch of different items in this guide for you to try out. Give them a go, and see what you prefer. As she is very versatile and lots of players have different opinions on her build, please keep in mind this is just my opinion and what suits my play style. Many players have other builds they like to use on her, which is fine.

In this section, I will not be really talking about Control Ward s. Make sure you buy them and place them as the game develops. You need to buy them alot. Zyra will always want to go Spellthief's Edge because it offers her a ton of poke and sustain in lane. In good matchups, you will be able to stack this item incredibly fast. I would always recommend that you start with this item.

Your first major item is going to be Sorcerer's Shoes. Without a doubt, you'll always want to get these as fast as possible. They're relatively cheap in comparison to the rest of your items. Penetration is worth a lot more than flat AP in the early game for Zyra because they synergize incredibly well with your plants and allow you to dish out more damage throughout the laning phase. If you're against a tanky enemy team comp, I would recommend getting Liandry's Anguish.

It gives you a lot of damage in the lane while also increasing her survivability with the extra health. Not only does it increase her ability damage, but it also increases her plant damage. Whenever her plants attack an enemy, they will deal burn damage to them. If you are versus a sustain heavy lane, make sure you delay your Mythic item and get an Oblivion Orb for the healing reduction in the lane. It will help you get kills against champions like Soraka and Senna.

I will build this item if I am behind on Zyra as it offers me a lot of utility that can keep me in the game even if I am behind. Yes, I lack damage, but the utility is very beneficial for my team. Luden's Tempest synergises well with your plants and gives you more poke. Night Harvester is good versus squishy teams. Imperial Mandate procs off your Grasping Roots and Stranglethorns.

Everfrost is good against assassin teams. For your third item, it depends on what you need. Most players go with Demonic Embrace , which offers Zyra extra protection and lots of damage. She works well with this item. However, you may wish to switch it up with another one of the items I will talk about. For example, you may wish to go for Zhonya's Hourglass as a third item, especially if you're against lots of assassins or if you keep dying. If the enemy team is very tanky, you could go Void Staff , which offers you a lot of pen.

It is good versus tanks because it will penetrate their defences. Morellonomicon is also an option and is excellent versus sustain. Rylai's Crystal Scepter is an option, although I do not like this item. It is pretty expensive for the stats it gives. Your fourth item will be Zhonya's Hourglass. The protection and active it provides is incredibly strong. I love getting this item on Zyra as it offers her a lot of protection and damage.

As Zyra is pretty squishy, she can use her Zhonya's Hourglass to reduce her chances of dying, and it is excellent versus assassins who like to pop her. For the final item, you should get Morellonomicon. This item is excellent in the current meta as there is so much sustain in the game. I don't like upgrading this until last because Oblivion Orb gives healing reduction, and upgrading it is only icing on the cake.

You will naturally upgrade your warding item and get Shard of True Ice as you play the game. I would not sell this item on Zyra regardless of the game state because it gives you vision. Situational items. Ability Breakdown. The most important thing you need to learn for Zyra is what each of her abilities do. In this section, I will break down the basics of each ability, and give you some handy tips and tricks along the way. An enemy can step on one of the seeds to destroy it.

Zyra can have a total of 8 Seeds at max. These seeds only last for 30 seconds though. These seeds will not spawn when she is inside a bush. Her seeds will not spawn very close to another, however, she can manipulate the location of the drop by standing near one side of the lane for a long period of time.

This is very good versus champions who have engage tools as you can spawn lots of plants and potentially turn the exchange around. It deals damage to all enemies who are hit by it. Your Q is going to be your main poke tool during the laning phase. At level 1, try to poke and harass the enemy with your Q and basic attacks. Avoid using your Q so much during levels 1 and 2 because you will easily run out of mana trying to poke the enemy down. Killing an enemy will increase the charge rate of the next seed.

Getting a takedown provides you with a seed. Placed seeds will last for 60 seconds, and they give you some vision in the area where it was placed. If an enemy walks on them, they will be revealed for 2 seconds. You can use your Rampant Growth to face check bushes, and you can use it in conjunction with your Deadly Spines and Grasping Roots to spawn plants. Your best bet when using your Rampant Growth is to use your W after using your Deadly Spines or Grasping Roots straight away to reduce the enemies chances of stepping on it.

If Grasping Roots comes into contact with a seed, a Vine Lasher plant will spawn. This is very important vs Vel'Koz and Katarina. Using your E first will not prevent them from dealing damage with their Ultimates. You can use it aggressively from the bushes to ambush the enemy when they walk up close to you.

Plants that are already in the zone, will become empowered. When the enemy has channel abilities, it is important that you use your Ultimate as quickly as you can. Do not use your Grasping Roots before your Stranglethorns because your Grasping Roots will not cancel the channel, and this will provide time for the enemy to deal extra damage to you.

Before casting your Ultimate, it is good to put down as many plants as you can and spawn them too. If you use your Ultimate, while you have seeds down, they will not spawn into plants unless you activate them with your Q or E but before your Ultimate knocks the enemy up.

The differences between her plants Zyra has 2 plants. Ideal Synergies. Ideal Strong Ok Low None. Zyra counters well. Zyra gets countered. Mythics -Liandry's anguish -Mandate -Night Harvester watch out for mana usage. You will die to any type of engage if you are focused. Summoner Spells. You need flash. Just take flash Ignite- most games zyra will take ignite just to have more kill pressure because a full combo in lane with ignite will lead to a kill Exhaust- because zyra is so easily killable by assassin if you see comps that have a lot of assassins Zed mid.

Nocturne JG you'll need exhaust in order to not hit your 10 death power spike. Walking up at bad times to Q can lead to death. E- This is your favorite ability! This will get you kills and get you killed the most. Landing an E will most likely lead to kills or blown sums post laning phase due to its high damage and its long Root duration.

But due to its high CD you can lose all lane pressure and have no way to get people off you after you miss. R- Zyra's ulti changes teamfights. Early Game. Your job in the early game is to poke the other lane out with Q-W combo while looking for a chance to land an E. If you manage to poke the other lane out or push them under turret, you have to use this time to ward deep into their jungle because zyra is so easily ganked.

You must always know where your jungler is according to their jungler. For example- If your jungle is topside and you do not know where their jungler is, you must assume their jungler is botside. Group with team and fight for objectives while trying not to be the first one killed for free. In most ideal situations, you want to react to what your team is doing such as following up on a teammates engage or chain CCing an enemy.

Zhonya's Hourglass. General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: ecoshade ecoshade 9 years ago 1 She's a good champ a strong pick etc. But i feel they need to make her ult have delayed damage. Like when it does the knock up thats when the damage should happen not instantly like how it does now just makes it way to hard to avoid and dominated team fights pretty hard its not broken but i feel like this change is needed so people can atleast get out of it to save their lifes One who would rule all others must soar higher than those he would wish to rule.

User Info: Voidgolem Voidgolem 9 years ago 2 Yeah, having some of the damage shifted on the ult would probably be good. User Info: G0dSlay3r G0dSlay3r 9 years ago 3 If they do that, they'd also need to shorten the delay on the knock-up part of her ult.

User Info: Alpha Alpha 9 years ago 5 No, it's not fine when she has all of her burst front-loaded. User Info: x x 9 years ago 7 G0dSlay3r posted How I feel every time I start up LoL:. Why does Morgana's Dark Binding feel like it lasts so long? Anyone else feel like Viktor's getting shafted ingame compared to Arcane? Is Arcane accessible to non-leaguers? Tech Support. Main menu screen to big? How do I equip the new Pulsefire boarder for league?



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