Struck by grief, Death was not able to destroy the Nephilim souls. Instead, Death decided to hide their souls inside an amulet he gave to the Crowfather to keep.
Death knew the souls of the Nephilim would be safe in the Icy Veil, a secret he kept even from his brothers and sister. So, when War is imprisoned by the Charred Council and accused of wiping out Humanity, Death decides to ask the Crowfather for help once again. It seems like a straightforward solution, but the Crowfather also demands Death take back the amulet with the souls of the Nephilim. Unfortunately, the raging souls of the Nephilim still whisper threats against Creation, driving the Crowfather insane.
Once Death refuses to take the amulet back, the Crowfather attacks the Horseman. The Crowfather dies when Death defends himself, but by killing the Keeper of Secrets, he shatters the amulet.
Even if Death is closer to the Tree of Life than he has ever been, his journey is far from over. In the Forge Lands, Death learns Corruption has been spreading through dimensions and consuming Creation. By refusing to wipe out his kin from existence, Death helped create the Corruption. Getting to the Tree of Life is not enough to resurrect Humanity. The Well of Souls is a dangerous place, as it can mean the end of the ancient war between Heaven and Hell, should one side reach it.
Lilith tells Death he should make a different decision and let Humanity fade away so that the Nephilim could be reborn. In other words, Death can save Humanity or his kin, but not both. Darksiders II: Death Eternal.
Photos 8. Top cast Edit. Michael Wincott Death as Death voice. JB Blanc Thane as Thane voice …. Claudia Christian Muria as Muria voice. Jamieson Price Nathaniel as Nathaniel voice. Phil LaMarr Vulgrim as Vulgrim voice. Nick Jameson Ostegoth as Ostegoth voice …. Jessica Straus Lilltih as Lilltih voice. Vernon Wells Samael as Samael voice. Simon Templeman Absalom as Absalom voice …. Troy Baker Draven as Draven voice …. Keith Arem. More like this. Storyline Edit. Death, one of the Four Horsemen of the Apocalypse, embarks on an epic journey that propels him through various light and dark realms as he tries to redeem his brother War, the horseman who was blamed for prematurely starting the Apocalypse.
Did you know Edit. Quotes Death : The greater risk is do nothing. User reviews 8 Review. The cleansed Guardian used its hammer to crush and destroy the corrupted growth blocking the path to the Tree of Life, sacrificing itself in the process. The absence of Corruption allowed Death to pass. Upon arrival at the gate to the Well of Souls, the Horseman was dragged inside the gate by Corruption. Inside the portal, the Horseman encountered a mysterious being shrouded in darkness.
The figure asked Death of his purpose, and, when the Horseman revealed his intentions, disagreed vehemently with his assessment and believed the humans did not deserve resurrection. The figure then accosted Death for the annihilation of the Nephilim. The Horseman realized, much to his shock, that the figure was none other than Absalom himself, leader of the Nephilim whom Death had killed when they tried to take Eden.
When Death passed through the portal in the Tree, he found himself in the Kingdom of the Dead. He was greeted by a merchant named Ostegoth of a long-dead race, who told him to seek out the Well of Souls if he wished to resurrect humanity.
The Horseman eventually made it to Serpent's Peak and boarded the flying fortress that was the Eternal Throne, where met Draven , an undead soldier from the Third Kingdom, who directed him to the Chancellor. The Chancellor denied the Nephilim entrance to the throne room, saying that he would need to defeat the champion of the arena if he wanted an audience with the king.
The Horseman made it to the Arena, where the champion, Gnashor , awaited. Death was forced to gather three Animus Stones from within the Arena, fighting a horde of undead and scarabs in the process. Once gathered, he used the stones to summon Gnashor and defeated him, taking his skull as proof of the deed. Armed with the champion's skull, the Chancellor could not deny him his audience. The Nephilim asked the Dead King for the way to the Well of Souls , but the Lord of Bones refused to help Death until the troubles in his realm were addressed.
He asked the Nephilim to find the missing Dead Lords and return them to him. In exchange, he would help Death in his quest. The Horseman eventually found the tomb of the first Dead Lord, Phariseer. The Dead Lord warned the Nephilim to leave while he still could, but Death proceeded to navigate the tomb until he came upon the Dead Lord resting in a coffin. Phariseer confronted the Nephilim angrily, accusing him of disturbing his rest.
Death won the ensuing battle handily and threatened him, forcing him to his service to return him to the Dead King. The Nephilim later found the second Dead Lord, Judicator , in his tomb. He told the Horseman that there were three such wandering souls, asking that Death retrieve them as the price for accompanying Death to the Eternal Throne. The Dead Lord laid bared the lives of the three souls and allowed them to move on to the City of the Dead, then pledged himself to return to the Dead King.
As Death was leaving Judicator's Tomb, the Dead Lord Basileus appeared and chided him, claiming that the realm already belonged to Corruption. He proclaimed the Horseman weak without the power of the seals behind him. Basileus challenged the Nephilim to face the trials of the Psychameron if he wished to find him.
After entering the Psychameron through the Gilded Arena, the Nephilim fought his way through its trials until he met Basileus, who attacked him with the great spider, Achidna. After killing Achidna, Death brutally struck Basileus repeatedly until the Dead Lord relented and consented to return to the Dead King. Death then brought the three Dead Lords back to the Eternal Throne, where the Lord of Bones killed them immediately for forsaking him.
Despite the Horseman's protests at being toyed with, the Dead King showed him the way to one who knew the path to the Well of Souls by sending him to the City of the Dead. Death was confronted by the Chancellor at the gates of the city, who explained the purpose of the city, is a place where old souls are cleansed of their former lives so that they might return to the Well of Souls and be reincarnated.
Eventually, Death made his way through the city to the Wailing Host , a beast that blocked the passage of humanity from the City of the Dead. After a prolonged struggle, Death killed the creature and met, to his surprise, the Crowfather's ghost.
The keeper of secrets told Death that to open the gate to the Well of Souls, Death needed to find a key that had been split in two, one entrusted to the Angels of Heaven and one to the Demons of Hell. He told the Horseman that, to reach the keys in their respective realms, he would have to return to the Tree of Death, the Tree of life as it existed in the Kingdom of the Dead.
The Crowfather warned Death that Absalom was spreading the Corruption across all of Creation and would destroy the balance if Death did not stop him. The keeper of secrets also warned the Horseman that, although releasing the souls of humanity would normally be enough, something was drawing power from the Well that prevented their restoration and a sacrifice would be required to bring back the Third Kingdom.
Death returned to the Tree of Life and used a portal to travel to an angelic outpost in a realm called Lostlight. The Horseman wondered why the angelic half of the key to the Well of Souls was hidden there rather than in the White City and the Old One explained that there were angels in the White City who would use the key for their ambitions, so the angels secured their key in Lostlight.
The Crowfather also told Death that the Well was kept a secret from the Nephilim because the Charred Council feared that they would use its powers to disrupt the balance, prompting the Horseman to realize that the Well of Souls had the power to resurrect not only the humans, but angels, demons, and even the Nephilim themselves. The keeper of secrets then revealed that the Corruption Death had encountered on his journey was born from the war and chaos caused by the Nephilim and assured the Horseman that he was right to destroy them.
Upon arrival at the Crystal Spire, the Horseman was attacked by corrupted angels. While fighting the corrupted angels, an armored angel flew onto the scene and helped Death in his battle. The angelic warrior introduced himself as Nathaniel and revealed that he had been present at Eden when the Four Horsemen aided the angels in defeating the Nephilim.
He was saved by Death during the battle, though Death did not remember Nathaniel specifically. Nathaniel told Death that he guarded the Crystal Spire and the Archon from demons and other evils before asking Death his reason for being in Lostlight. The Horseman traveled up the Crystal Spire and found the Archon, who revealed that he knew of Death and his quest.
The Nephilim asked for the Angel Key, but the Archon retorted that he had guarded the key for centuries and would not relinquish it now. The point was moot, however, as he claimed the key to be within the Ivory Citadel, which had fallen to the Corruption that had spread throughout Lostlight. He then explained that when the seals were broken and the demons took over most of Earth , many divine relics were lost, including the Rod of Arafel , which could reverse the damage the Corruption had caused in Lostlight.
The Archon told the Horseman that he could not retrieve the rod himself, as no angel that set foot on Earth would be allowed to return to the White City, and asked Death to find the Rod of Arafel. He promised the Nephilim that he would clear a path to the Citadel with the Rod, but warned that even Death may curse War's name when he saw the Earth. The Archon opened a portal and Death departed.
Death arrived on Earth to find reanimated humans attacking the Hellguard led by an angel the Nephilim recognized as Uriel. The Horseman wondered aloud why the Hellguard was on Earth shortly before a hideous monster , the Suffering, joined the battle against the Hellguard.
Death intervened and saved Uriel and the Hellguard from further waves of Undead. After the battle, the angel told Death that she should kill him for War's supposed crime, but she would stay her hand because he saved her life and the lives of her soldiers. Now, the Destroyer used the Rod's powers to enhance his army. The angel warned Death of the dangers the Destroyer posed and gave him a Salvation cannon, though she was not willing to risk any more of her soldiers helping him.
Death went on to find the Rod, scouring the demon-infested city for its pieces. After the Horseman found the last piece of the Rod, he returned to Uriel. The angel claimed that, although the weapon could turn the tide of the ongoing war on Earth, there was still the risk of the Destroyer recapturing it and suggested Death take it to Heaven. The Horseman told her that he would like to help her, but proving War's innocence was his priority.
Uriel warned Death that if she encountered War, she would make him pay for his crimes, but the Horseman insisted that War was not responsible for Earth's destruction. Unbelieving, the angel set Death on his way and told him that Earth was lost and the damage irreversible.
Death returned to Lostlight and gave the Archon the completed Rod. The angel used the Rod's powers to destroy the Corruption barring the way to the Ivory Citadel. The Archon gave Death an Ortho to help him reach the Citadel and told him to seek out the Scribe , saying that he had information to help Death complete his quest.
Death found the Scribe at the top of the Citadel, but he was corrupted and attacked the Horseman. After being defeated, the Scribe, introducing himself as Jamaerah, told the Horseman that the Archon had been the very first to be corrupted and had gone mad, accusing everyone of corruption while professing his purity. Death returned to the Crystal Spire and confronted the Archon, who revealed the true extent of his corruption and fought the Horseman with the Rod of Arafel.
Death joined battle with and killed the Archon, retrieving the Angel Key. Ostegoth also warned Death that the Black Stone, Samael's fortress, was in ruins and the Mad Queen Lilith was reigning over the realm in Samael's absence.
Eventually, the Horseman confronted Lilith in the ruins of the Black Stone. The demon remarked that, where he rides, no one is safe, not even her, his mother. Death refused to acknowledge Lilith as his mother, prompting her to recount her creation of Absalom from the dust of angels and demons and questioned why Death did not destroy the Nephilim's souls when the Charred Council ordered him to do so. The Horseman angrily exclaimed that Absalom was responsible for the Corruption and that Lilith must help him stop it, demanding the location of the Demon Key.
Lilith told him that it was in Samael's keeping, but the Blood Prince had disappeared and the key with him. However, Lilith assured Death that time, like sin, could be undone and granted him the Phasewalker , an advanced form of the Voidwalker , to reach Samael by traveling to the past.
Death eventually reached the past Black Stone and found Samael, who was surprised that only one of the Four Horsemen had come for him, but quickly recognized that the Horseman's visit to the past was unsanctioned by the Council and nobody knew he was there.
The Horseman was unperturbed by the demon's knowledge and demanded that the demon relinquish the Demon Key. The Blood Prince attacked Death, calling the Horsemen "Flawed castings from a perfect mold", saying that Absalom was stronger than the rest, but the Nephilim retorted that he was strong enough.
To Samael's surprise, Death defeated him in the ensuing battle and the Blood Prince gave him the Demon Key, telling Death that he might succeed in redeeming War after all and that it would be quite a show either way, before vanishing.
Death presented the Demonic key to the Crowfather, who ushered the Horseman on to the Well of Souls , but warned Death that the Well was corrupted and that the Corruption now had a champion that would challenge the Horseman in his greatest trial yet. The Old One warned that Corruption was the end of all things, even Death himself.
The Avatar of Chaos taunted Death, saying that the Horseman was tainted by the sin of betrayal. The eldest Horseman and the first Nephilim engaged in a final battle at the lip of the well. Death defeated Absalom and, dying, the first Nephilim asked Death to take his hand as a brother one last time, but the Horseman ignored him and tore his scythe from the Avatar of Chaos' chest, killing Absalom and ending the threat of Corruption.
Death walked to the edge of the Well and pondered on what to do next. The Crowfather appeared at his side and gave him two choices: to resurrect Humanity or the Nephilim, knowing that choosing one race would forever doom the other.
Death vowed to protect War above all and cast himself into the Well, sacrificing his life and the souls of the Nephilim in the process. Death was revived and summoned to Earth, where he regrouped with Fury and Strife and was finally reunited with War. In the ancient home of the Makers, the Horseman was tasked by numerous individuals from the Makers of Tri-Stone to Constructs scattered about the land.
The Nephilim eventually made his way to the lair of Gorewood , a powerful but corrupted nature spirit, beneath the Weeping Crag where he ended the spirit's existence.
His journey took him through the Nook, below which lay the lair of Bheithir , a monstrosity that had been the Makers' bane since time immemorial.
After finding the creature, Death slew the beast despite its fiery powers. When the Nephilim's journey brought him through the Kingdom of the Dead, he had the opportunity to hunt down the Deposed King in his tomb, where Argul was slain at last. The spider queen Achidna was nowhere to be found until Death faced Basileus in the Psychameron, where the Dead Lord appeared using her as a mount. She was killed in the ensuing battle, thus completing Thane's challenge.
He acquired the first material, Stalker's Bone, by slaying one of the aforementioned creatures in the Cauldron. The second material, Mordant Dew, could be found by slaying a Stinger near the Drenchfort while the final material, Carven Stone, could be found in the Lost Temple through the destruction of a Construct Sentinel. Upon returning to Muria, she provided the Horseman with the Grim Talisman. The Nephilim attacked the Scar, a temple hidden near the Charred Pass where the construct, which had taken to calling itself Ghorn, had ensconced itself.
Eventually, Death found and killed Ghorn , much to Muria's gratitude. Death eventually found what remained of Oran on a shore near the Fjord and awakened him with the Maker's Key.
Oran did not recognize what Death was, being so ancient that when he was last awake the Nephilim did not exist.
Oran was not entirely intact, however, and requested that the Horseman find his scattered limbs in the Forge Lands and awaken them to return to him using a piece of his Heart Stone.
Death eventually found and awakened each of the Warden's lost limbs and returned to replace the Oran's Heart Stone, making the Warden whole again. Each contained powerful weapons, armor, and large quantities of gilt. In the inhospitable realm of the dead, Death became acquainted with the court of the Lord of Bones and the peculiar merchant called Ostegoth, both of which were eager to acquire his services. Death hunted and killed the Bloodless throughout the Kingdom of the Dead and killed even those that had escaped to the Forge Lands.
When he returned to Draven, the warrior was gleeful that the Dead King would be displeased and told the Horseman he would have the Lord of Bone's head one day.
Though few angels yet lived in the realms of Lostlight and Earth, those that remained sought Death's aid in the wake of Heaven's loss on Earth. The angel Nathaniel requested that Death take a scroll to the Kingdom of the Dead to ascertain the fate of a particular soul. When the Horseman questioned the Chancellor, he found that the soul had never passed through the realm of the dead but the Chancellor refused to tell the Nephilim the identity of the soul unless he destroyed the Soul Arbiter.
After fighting his way through the Soul Arbiter's Maze and killing its master, the Chancellor told Death that he would know the soul's name as Abaddon.
Death also acquired The Crown of the Dead , which the Chancellor had requested, but decided not to give it to the Chancellor when he realized its greed enhancing properties. When Death returned to Nathaniel with what he had learned, the angel was excited by the idea that the leader of the Hellguard may yet live. He decided he needed to learn more before acting and sent the Horseman to show Muria the scroll in the Forge Lands. Once he had given the scroll to Muria, the Shaman told him that the soul was alive but changed.
Its name was now Vovin, meaning "Dragon", and demons called it lord. When he returned to Nathaniel with this knowledge, the angel realized that Abaddon was the Destroyer and became deeply distraught. He gave Death his reward but wished he had not earned it. The Nephilim found each of the missing angels and ended their suffering. When he returned to Uriel, she told him that if more angels suffered they were beyond either of their help and rewarded him for his aid. During his journey to resurrect humanity and save his brother, Death performed several challenging if overall unrelated endeavors.
The merchant Ostegoth called upon Death to visit the icy realm of Argul's Tomb , a place the Lord of Bones cast out of the Kingdom of the Dead to separate the Deposed King from the majority of his power. Ostegoth wanted Death to find and destroy the source of Argul's power there, offering Death whatever treasure he may find in the tomb. The Horseman proceeded to traverse the tomb until he discovered that source, a creature from the Abyss named Frostbane molded into the form of an ice dragon by Argul's will and existing only to serve him.
Despite Frostbane's boasts, Death destroyed the creature and returned to Ostegoth, who was satisfied with the results. At some point during his journey, Death found himself in the Shadow Lands , a realm existing between the mirrored trees of life and death. Within that blighted realm, the Horseman encountered a mysterious being called The Mad Smith. Initially, the former Maker assumed the other Makers had sent Death to kill him and attacked the Horseman, but was soundly beaten.
After the Nephilim explained that the power of Corruption had broken the seal on his prison, the Mad Smith grew panicked over what his creation, The Abyssal Forge , might do. He explained that the Abyssal Forge was a construct that drew on the power of the Abyss to create armies of powerful constructs capable of building more Abyssal Forges.
To aid Death in destroying his creation, the Mad Smith sent the Horseman to retrieve pieces of Chaos Ore so that he could create a talisman to protect Death from the Shadow Lands' deadly water. The Horseman made his way through the mire to the Abyssal Forge's core, where its Heart Stone was embedded in a metal body. The Abyssal Forge told Death of its intention to fill all of Creation with its progeny and conquer it, asking the Nephilim what his function was when it failed to identify what he was.
The Horseman responded that it was death and destroyed the Heart Stone in the ensuing battle. When Death returned to the Mad Smith, the former Maker asked the Nephilim to kill him as well but he said the Mad Smith's insanity was punishment enough, prompting the Mad Smith to say that it was time to create a new masterpiece.
During his quest through the realms, rumors of human survivors yet on Earth reach the Horseman. He traveled to the war-torn world to ascertain the truth in them and soon encountered Uriel, the angel claiming that she too sought the truth.
After some discussion, Death journeyed further into the city. Eventually, he saw a human in the distance shooting at the demons he was encountering in great numbers. He tracked down the human, who expressed great distrust in Death initially, but eventually admitted that he survived because of a bargain he had made with a demon lord named Belial , who claimed to hold his soul.
For his part of the bargain, he revealed the location of other human survivors who were subsequently slaughtered. The Horseman agreed to confront Belial and fought his way to the demon's lair.
Upon confronting him, Death remarked that the Second Kingdom must be in a sorry state for Belial to be made a lord. The demon scoffed at him and, when he was asked about the human's soul, Belial told the Nephilim that it was merely a threat to hold the Hunter in check. Death taunted the demon further, but Belial claimed that, while Lilith and Samael "coddled" the Horseman, he would not and attacked.
Death defeated the demon shortly and impaled him with his trident. The Nephilim returned to the Hunter, who was quite happy to hear of Belial's death but horrified to learn that the demon had never possessed the power to take his soul, meaning that he had been fooled into betraying his kind for nothing. The human asked Death to kill him, saying that he could not live with what he had done.
The Horseman obliged his request and slit his throat before returning to Uriel. Death is described as an arrogant, sarcastic, cold and calculating anti-hero who is resourceful and opportunistic.
In order to achieve his goals he is perfectly capable of committing, at best, thoroughly amoral actions such as aiding in mass genocides, participating in the destruction of entire worlds, and providing the inception for The Grand Abominations. Death also appears to be quite cunning, as shown during the Abomination crisis.
During the incident, he formulated an intricate plan, based on deceiving both his enemies and allies, to destroy the Ravaiim blood needed to power the Abominations. The plan, though requiring the sacrifice of his brother, succeeded entirely as he intended. He is typically extremely ruthless as well and has stated that victory by any means is preferable to him than losing. Though he was called honorable once by Uriel , Death himself has indicated that he believes honor to be a fool's prize.
Unlike War, who considers killing to be a duty, Death sees killing as an art. He also possesses a dry, sardonic wit and sense of humor, and has no problem with speaking his mind to other people or directing his cold, biting cynicism towards them. Despite his extreme pragmatism and ruthlessness, Death has demonstrated on numerous occasions that he is fully capable of feeling both remorse and empathy.
For instance, Death has stated that, before the Abomination Vault Crisis, he had never regretted any of his actions, even the most terrible ones, because they were always taken in service to a greater cause, and never for his self-gain.
For this reason, he also stated that while he has had cause to regret the necessity of some of his actions, he never regretted the execution of them. However, during the Crisis, Death expressed to the Keeper of Oblivion that he felt considerable guilt over having created the Abominations because the cause that he created them in service to was no longer something that he believed in.
Additionally, he was apparently the only one of the Horsemen who showed remorse for the slaughter of the Nephilim as far as Lilith was concerned at least; in reality Strife also greatly regretted the slaughter.
He also felt terrible guilt and remorse for purposely allowing War to die as a result of his planning during the Crisis, so much so that he could not bring himself to tell War the truth about what had happened after resurrecting him. This guilt was further exacerbated by War's defense of him before the Charred Council, to the point where even the Council's torment was more or less forgotten in light of the anguish of his guilt. The guilt and shame of his deeds when part of the Nephilim Crusade makes Death an extremely secretive and private individual.
Death does not enjoy speaking about his past and prefers to keep it shrouded in mystery. Death's secretive nature makes him rather rebellious in regards to The Charred Council , as he disobeyed their orders to destroy the amulet housing his brethren's souls and refused to reveal the location of the Grand Abominations even when faced with the Council's threats.
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