Haunting ground ps2 where is the map




















Anyway, hmm, time to go back and explore a bit, wouldn't you say? You can by all means take the passage which you find open on the way back up to the Guest Room, but you won't be doing much there yet.

So we nip through the guest room Aww man! This thing just doesn't get it, does he? Come on Fiona, a good kick in the right place is all it takes Dog attack!

Even better! Learn how to order the dog to attack, and it'll scare Debilitas away for now. We will now be traveling with Hewie, and Hewie might take a bit of time to train up.

The key is - praise him every time he gets something right, and scold him when he doesn't do as he is told. It does not take long for Hewie to get the message and become an extremely useful asset. Remember that if you want him attacking, to urge him on and then praise him. This, in conjunction with certain items, can wear your foes down, and even knock them down!

When KO'ed, search them once and once only for items. Then get your butt outta there. Our new friend Hewie: check. Fiona's chest - check. I mean, ahem, sorry, umm, yes, shall we move on? Let's get on with the important bit now. Back out into the gardens. It's blocked by a box, but there's a hole to the right of the door!

Hmm, Hewie sized too. Fiona in a bush. Yes, there are more joke oppertunities in that than I can take First of all, there is a ball on the ramp - the shiny object.

This toy can be used to play with Hewie and apparantly improve his friendship level. Also, you can command Hewie to attack the straw dummies - one will reveal a secret item. And the vase can also be smashed for an item. There is a big gate here, but it's jammed, so no way out there then Anyway, back into the gardens. Now we have Hewie, we can investigate that area.

So, um, do so. Order Hewie to "Go! Now we can open the door to the Puppet Room. But first, carry on through here, grab the sparkly item and check the doors at the other side of the bridge to realise that you're not getting out that easily. We COULD go back to the puppet room through the kitchen, which is undoubtedly quicker, but there is an alternative OK, I'm not being stupid, of course Hewie can't climb down ladders.

But remember that sparkly from earlier? Get the camera properly adjusted so you see the sparkle, and order Hewie to "Go! Go down the ladder and remember to praise him for this death-defying act of obedience. Now we can nip into the Service Passage. OK, this is where you best hope Hewie plays ball. Remember that bit of floor which sinks when you walk on it? If he follows you, scold him and repeat until the pooch gets over his selective hearing problems.

OK, to the door now. Use the Broken Marionette to open the door. Quirky variation on the usual, bog-standard key. I'm almost impressed.

Go through it and hit the lever to deactivate the trap. Time to move on, I would say. I wondered what it was that Fiona had that was so important apart from being the cliche horror victim with big assets.

By this point the big lug will be after you again, so use the conveniently placed hiding spot that has been provided, and move on when the coast is clear. Anyway, door here, enter. OK, without a doubt, this is bleep ed up. The two items you get here are what Debilitas would normally drop, so note that Debilitas won't drop them if you get them here!

Time to move on before that big excuse for a Out the other door here. Check if you want, but while we're up here, there's an important spot you should remember. In the far wall from where you enter, in the corner, is a hole. Everything about it screams 'Don't go in'. Guess what? Yup, we're going in! In this room are two important things - one is a spot where you can occasionally find some useful items to aid you in combat, the other is the large machine.

This is where you use Medallions to synth up some alchemic delights. There are directions of how to use it in this room, but the goal is to line up as many spots of the same colour as possible. It requires patience and good reflexes, but it is possible to make some good stuff here. Use up your medallions, and leave the way you came in. We've no real need to go downstairs yet, so that means we go through the door.

See the nice sparkly item? Go to it to trigger a cutscene. Either way, this scene is an extra scene for your movies list and you're Debilitas-free for a little while. Nice work, Shaun! Debilitas may once again be on your case. Not good. There are four doors here, left to right - the first door takes you into a small office-type room, the second and third doors are fake, and the fourth door takes us into the Recreation Room.

Which is where we want to go! Opposite where you come in is a door. Unlock it and go through and we're downstairs from the Sculpture Gallery. Ahh well, you can call for Hewie now. There's a door down here, which we're going into. There's a hiding spot here. Use it. Either way, there isn't much of note here - except a painting which Fiona notices looks like it's painted in blood and raises her panic slightly.

Whatever happens, get Hewie and go back to the passage with fake doors. Go to the right and down that passage. Praise him for this. OK, up the ladder at the end. And then up the other one. This is where I find most get confused, since this spot up here is empty bar a metal thing in the corner. Kick the side of it three times to lower the bridge.

This IS important, so remember to do it. Now we go back to the Passage with Fake Doors. Ignore that one door I mentioned earlier for now, and run past it. Run forwards, and up the ramp, into another area. This is from a guy called Lorenzo, and he seems to want to help by providing you some details of what to do.

Anyway, press onward. This takes you to the Courtyard-type area we went to earlier, but we have no need to go that way now. See those flowers? Stand next to the hole and order Hewie to "Go! Now we have these, we can go back to the Passage with Fake Doors. Order Hewie into it. He'll stay there it seems until you order him out. So now for that door we haven't been into yet in the Passage with Fake Doors Only one we haven't been in yet.

OK, this is another puzzle. There are lots of butterflies flying around some dried flowers Seems obvious really, but use the Fresh Flowers on the vase and the butterflies will leave the door, another one of those puzzles which is obvious when you've done it.

Save if you want and enter the door we just cleared. If Debilitas is chasing you, then close the door and push that crate across. Sure, you're stuck in here now, but then, Debilitas can't get to you. Which is a good thing. Check the sink for an item, it doesn't sparkle but it's not exactly hidden. There is a ladder here, go down it.

Order him to "Go! Nice work boy, we'll praise him in a minute. Kick it to reveal an item, but also a piece of Magnesia. This doesn't do any damage from what I can tell, but it can give Fiona a scare. Anyway, we're now done here. Time to return to Hewie. Not that I get off on asking for Lloyd Grossman's help but, "Who would live in a house like this?

David, it's over to you Now, for our home and studio audience, though not for our Fiona, here's whose house it is. Hint: Debilitas' house Go into it.

You should get a Beef Jerky, which is a good thing indeed, but I wouldn't spend long here - it's a total dead end and getting cornered here is not good news. Back to those ladders. Note: Shaun Sturgess points out, if you DO get cornered, there is a doll next to the shrine that can be picked up and used in a pinch.

I like a good tinkle of the ivories myself bet you didn't know I was classically trained ; - there's an item here, a locked door which leads out into the Walkway from earlier, and a swivelly telescopic thing. Use that thing and turn it until you see it click. That's one thing done. Now, out the locked door and into the walkway. It's just before the spot we met our dear friend Debilitas. Go in there. Use the Study Key and get a refracting mirror. We'll need this. Anyhow, return to our dear Hewie now, who is by this point howling out loud.

This is not good, it attracts attention. Either way, we've got to go back to the old balcony, just off the Sculpture Gallery. Not hard to find the way back. Good boy. Praise him for his efforts, and then go up the ladder - you can order him to stay, but by not doing so he'll more than likely meet up with you soon. Failing that, leave him in the Graveyard area. But you won't have him to get the item.

Your choice. Up the ladder, we find the bridge we made drop earlier. Cross it and open the door. It's just rather time consuming, and as such Hewie will do a lot of barking.

Push the blue block out first a bit, then push the green one down to it's normal place, running around the stairs to slot it into position. Push the blue block until you can run around it in the gap in the red line, and push it down towards the blue line and finish that up. The last two reds blocks should be straight-forward from there. Genius, really. There's a locked door up here too, which we'll come back to later. Anyway, back to those stairs If not, find him.

Anyway, back to this room. There are another two swivel mirrors here - and one requires that refracting mirror we picked up earlier. Like the mirror in the Music Room, line them up until the two mirrors click, and watch the scene. Wonder where we go now? Believe me, the next few areas can try your patience. I highly recommend that you save here. By DevilishDemento Updated: 8 Feb pm. I will read emails that can help to improve my walkthrough, but will only reply to them and use the help if I haven't already got it in the walkthrough, or if I've made a big mistake.

YES NO. Was this article informative? In This Article. It is possible to temporarily defeat stalkers by inflicting enough damage. Fighting stalkers is only recommended for experienced players and only if the player has anti-panic equipment, as simply being around stalkers will raise panic.

Two enemies exist in addition to the castle's keepers, neither are dangerous to Fiona but can alert Fiona's pursuers to her location and cause panic. The first are small floating orbs of blue light known as Luminessants , which follow Fiona and emit a loud noise if they come into contact with her. The other enemy type are fetus-like disfigured homunculi, who let out a piercing yell.

Evading enemies and finding hiding spots is emphasized. Fiona can in wardrobes, under objects such as beds and tables, and sometimes in bushes. Many hiding spots are unmarked and are abstract. These includes hiding behind doors, behind pieces of the environment or objects, and essentially anything in a stalker's blind spot is fair game. However, if Fiona is found re-using hiding places, stalkers will begin to catch on and check hiding places they have found Fiona before. For example, if Fiona is caught hiding behind doors too many times, stalkers will check behind doors more.

In some cases, it is better to leave the hiding spot and slowly walk out of the room when the stalker is not near and if there is an exit nearby, as some stalkers will sometimes perform full searches on rooms. The game's "the coast is clear" message is extremely unreliable and instead, experienced players always wait for the background music to return to normal.

Hewie joins Fiona early in the game, following different commands to perform actions like barking or growling when he detects a trap or threat. He can be commanded to stay, follow, attack, fetch and to shake hands. In order to maintain a good relationship with her new companion, Fiona must issue commands to Hewie, praising or scolding him depending on whether or not he obeys. Praising or healing him when he becomes injured also maintains his interest. The player can also play fetch using the ball.

Hewie will ignore Fiona's commands and wander off if not given enough attention, and if he is repeatedly mistreated he may even attack her, and lead to an ending where Fiona is sexually violated. It is up to the player to raise Hewie's obedience. Hewie can be knocked unconscious from sustaining too many injuries but can be revived, however, in Hard Mode, he is slain after receiving the same level of injuries, causing the game to end. Haunting Ground uses a panic system.

Unlike previous Clock Tower games which display panic as a cursor color or as a meter, panic causes motion blur, desaturation of the environment and a freeze-frame effect, and the controller vibrates to Fiona's heartbeat.

When faced with certain scary events, such as if Fiona finds blood, hears a scream or sees insects, or during prolonged enemy attacks and chases, Fiona becomes fearful and will begin to trip on the floor, and the visual effects and vibration mentioned above occur. If Fiona becomes too terrified, she will scream and enter panic mode and run. The music " Closed Mind " will play. The player is unable to stop Fiona running and must try to prevent her from running into walls and objects.

Although Fiona can open doors in Panic Mode, she cannot close them or unlock them. If her relationship with Hewie is good enough, Fiona can call him and have him distract the stalker long enough for Panic Mode to end.

If Fiona bumps into a wall or an object, she may fall down and begin crawling on the floor. The player can also wiggle the analog sticks and repeatedly press buttons so that Fiona will get up faster, and call Hewie. Some equipment, such as chokers and earrings, can alleviate panic. The Variatio Machina, found in the Refining Room , is an alchemy machine which lets Fiona forge and create items, using Medallions found throughout the game.

These items can help reduce Fiona's panic and recover her stamina. The player can also forge attack items, such as Magnesia and Antimony Powder , which Fiona can drop on the floor or throw at the enemy to hurt them.

When the game is finished once, a mini-game is unlocked where the player can, instead of controlling Fiona, control Hewie in a number of areas and events from the game.

As Hewie, the player must guide Fiona to the exit of the level as quickly as possible. The levels mainly Belli Castle have a set path; doors that could possibly be used for a shortcut are locked. A full list of all unlockable costumes, how to get them, special abilities, and information about them can be found here. It was not released outside of Japan. It is composed by Seiko Kobuchi and Shinya Okada. Haunting Ground received poor sales due to little marketing, as well as the fact that Resident Evil 4 had been released around the same time.

Physical copies of the game are usually rare and expensive. The game received mixed reviews and holds a 67 on Metacritic, but its Metacritic user score is 8. Despite the mixed reception, the game received a strong cult following , citing interesting puzzles, story, music, impressive AI for Hewie, decent graphics and art design, good facial animation and mocap, good voice acting, innovative panic system, and decent replay value.

Also notable is the lack of loading times and load screens, compared to previous survival horror games like Silent Hill and Resident Evil. The player can run from room to room, even into the outdoor areas, and not see a single load screen.



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