Moves like Gyro Ball encourage you to put no EV s into your speed. Pokemon like Aegislash benefit from having no speed, because you switch to Offensive Stance when you attack. If your opponent attacks second, they will hit you when you are not in your Defensive Stance.
You want to be hit in your Defensive Stance. Grab a Pokemon you don't plan on using competitively. Switch to the Super Training tab in your bottom screen. Select your Pokemon, and complete the Tutorial. After the Tutorial, you unlock 6 minigames: one for each stat. Complete all 6 minigames to unlock another set of 6 in medium difficulty, and completing medium unlocks hard.
When you have all three tiers unlocked, grab your team. Check out the Super Training page for more details. Double check to see that your Pokemon has 0 EV Points. Compare the meter on the right with the meter of another Pokemon you just caught.
If they are the same height, then they both have 0 EVs. If you accidentally put EVs on via EXP Share or accidental battling, you need to use a Reset bag or you will be wasting your time maxing a Pokemon with imperfect stats to begin with.
Using the Mamoswine we bred in the last tutorial , you'll notice ALL of his moves are physical and his base stats are catered towards Attack. Let's breed him attack for damage, speed to outrun Pokemon in its same speed tier, and 6 defense.
That totals to the cap of As you gain more attack, the minigames will be easier and you can complete higher difficulties for more point gains. There is some skill involved, so if you feel you can complete harder games earlier, go for it! There is no drawback to failing a training session or exiting early. After completing a minigame, a punching bag will almost always drop with the corresponding stat you trained for.
Consume between training sessions and you will save you a lot of time! When the Swinub has EVs in attack and you try to complete an "attack" minigame, the game will tell you that the Pokemon's stat is already maxed and can no longer gain points. The game will congratulate you for maxing a stat! Continue with your team, and you're officially done training besides leveling to evolve!
The game will only tell you if the stat is maxed. This is the main reason some people will choose Super Train over Horde Train -- it gives you tangible numbers you can record to eliminate any stress of counting invisible values. Most people use their Water starters because surf is an easy, hard-hitting move that kills most hordes effortlessly. Gourgeist has the ability called Pickup , and EV training has netted me a ton of ethers, and even 2 Leftovers!
Feathers can be collected from the shadows at the Driftveil Drawbridge or Marvelous Bridge and are given as prizes for clearing higher level floors in the Black Tower and White Treehollow. All items and mechanics for effort values remain the same in Generation VI as they were in Generation V, except individual stats now max out at EVs instead of This provides no functional difference from previous generations, since stats are calculated by integer division of the effort values by 4, so having EVs has the same effect on a stat as having If the player mixes two Berries of the same color, they will produce an EV Juice that raises a stat corresponding to the Berries' color by an amount depending on the Berries used; pre-made EV Juices can also be purchased from the Juice Shoppe, with the available juices varying each day.
Super Training exposes base stats to the player for the first time. A maxed out stat will have sparkles around its name.
Each round lasts for thirty minutes, with a maximum of 99 per session allowed. The player can end play sessions early, and will keep all progress from hitherto completed rounds. The effectiveness of these juices is determined by Isle Evelup's level. In this way, only 7 ally Caterpie must be defeated to max out HP. They raise a stat by 10 EVs until it reaches , lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches prior to Generation VI , respectively.
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