No hard feelings. There's no Charm or Intimidate skills in ME2. In this game, the Charm and Intimidate choices are linked to your Paragon and Renegade bars, respectively. For instance, if you want to take a Charm dialogue choice you should have your Paragon bar filled high enough to do so, and if you want to take an Intimidate choice you should have your Renegade bar filled high enough in that case.
I already explained how to fill both the Paragon and Renegade choices. More topics from this board Who is the final squad member? General 1 Answer What is the best class to use? Build 7 Answers Where can I find more armor pieces? Side Quest 3 Answers Well Can you heal yourself in this game? General 1 Answer. Ask A Question. Browse More Questions. Charm and Intimidate matters, and as you go on, you may only see one colored and the other grayed out on the convo wheel, or Bioware is just giving you the easy stuff first.
Hmm, that kinda sucks man. In that game, only on one or two occasions did I find an option greyed out. I didn't read your spoiler, but if there was a change shouldn't Bioware have informed us gamers from within the game? I still rake in more Paragon points by doing the side missions and having a generally more courteous approach, but I don't wanna be restricted to only making Blue choices.
I'll keep making Red choices from time to time or give snarky comments as I see fit. Hopefully, I am not penalised for simulating my natural self. Originally posted by himmatsj :. Fair enough. Note: Conversation tone choices have no effect on gameplay unlike prior Mass Effect games where Paragon or Renegade choices affected gameplay. Narrative actions in Mass Effect: Andromeda function identically to the Interrupt system in previous games, but may not have the same black or white morality effect on the personality of Pathfinder Ryder.
Narrative actions are impulse actions that will likely affect the outcome of the current situation. Mass Effect Wiki Explore. Mass Effect: Andromeda. Original Trilogy. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video? Play Sound. Universal Conquest Wiki. Selecting this conversation choice will stop the current line of dialog and will move to a new conversation branch about a different subject or potentially a different part of the current subject.
This choice moves conversations forward. Selecting this conversation choice will provide extra information or potentially extra conversation sub menus before moving a conversation forward. This choice may or may not result in a few additional sub menus but won't lock Pathfinder Ryder out of the current branching dialogue paths. Selecting this conversation choice develops friendships. This choice can open potential loyalty missions but doesn't lock Pathfinder Ryder out of romance choices.
Selecting this conversation choice is the flirtation option. Conversation choices along these lines deal with romance. This isn't an all or nothing conversation choice. Pathfinder Ryder has to flirt many times to develop a romance and the option to lock in a romance will be very clearly stated. The thing with these, however, that many of the Mass Effect 1 side quests have a bigger impact on the subsequent games than many might think.
Oftentimes, you'll run into faces you've saved in 2 and 3, or at the very least hear from them. There are also a lot of sub-missions that provide additional context into species conflict and Cerberus' growth. Each quest is a piece to the narrative puzzle, more so than many games out there that task players with optional exploration. With Mass Effect 1, you're going to want to scan all of the planets, too, because there are quests directly tied to exploring previously unexplored areas.
While Mass Effect 1 did have 'loyalty missions' with characters like Garrus and Wrex, Mass Effect 2 took these in-depth missions to a whole other level. Not only are they fantastic for learning more about your squadmates, but they can actually mean life or death for your crew. Failure to do the loyalty missions will result in those characters dying, especially with the Suicide Mission at the end of the second game.
Don't miss out on some incredible moments in the final game just because you wanted to save some time. Trust me; they are worth it. Now that the DLC is included in the base game with the remaster, it's really tempting to dive right in. This is especially true since much of the DLC is absolutely vital to the storyline.
From learning about Reapers and their origins with Leviathan to taking on an entirely different adventure with Liara in 2 with Shadowbroker, there is a lot of additional content to enjoy.
That being said, there is one DLC in particular that sticks out the most, and I'd even go so far as to say it's one of the best expansions in gaming history: Mass Effect 3's Citadel DLC. From epic fights that you won't see coming to an entirely new portion of the Citadel that opens up filled with arcades, bars, and sushi, there is a lot to look forward to with this particular experience.
So trust me when I say to savor it and wait to do this last. Hear me out. Once you start that mission, you're on the path of no return towards the endgame. I like the idea that this is one last hurrah before the end, though another popular choice is actually doing it after beating the game.
So either way, wait until the end. Because if you don't, you're going to miss out on a lot. Characters poking fun of their own tropes, hilarious content unlike anything else in the trilogy, and drunk Krogan crying in showers because Hanar can't wear sweaters. It's great, but if you do it too early, you're going to miss out on a lot of that banter. Doing it before side quests, loyalty missions, and the bulk of the game will result in many of your companions not being able to make it to this DLC's festivities, especially the party that follows after the Big Fight.
Fewer characters mean less banter, less fan service, and less hilarity. You want as many characters to return from all three games as possible, and the only way to do that is to exercise patience. Here is where you will find various upgrades to invest in using materials found throughout the galaxy, including upgrades for your ship, your armor, your weapons, and your squad.
If you don't do any of the loyalty missions, those that are not loyal will not survive the final push. Invest, invest, invest! The Suicide Mission, as you've probably guessed from the name, is an important story step in Mass Effect 2. Commander Shepard spends all of their time throughout the game to prep for this mission, including the upgrades listed above. That's only the first part. The second part requires some critical thinking because you'll need to allocate roles to your squadmates before rushing the Collector Base.
Failure to pick the right person will result in key characters dying. Mass Effect doesn't play around with consequences. Luckily for you, I've played this game well over 30 times, so I've got your back. A few things you need to be aware of before kicking off this step.
There is a mission called Reaper IFF. Consider this your point of no return, which is a common saying in the Mass Effect community. While there is more content after this, this is a key turning point in the story, and anything important left undone, such as loyalty missions, will remain undone and have critical consequences. Before you start this step, make sure to do as much as possible.
Those loyalty missions? Those side quests and Dossier fulfillments? Check and check!
0コメント